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The Weirdest Endings in Nier: Automata

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The Weirdest Endings in Nier: Automata

Nier: Automata has 26 endings, and here are the weirdest—and funniest—of the bunch.

Analysis by Caty McCarthy, Senior Editor

Updated on 9 March 2017

This article will contain spoilers for some of the endings of Nier: Automata, so be wary!

There are a lot of endings in Nier: Automata. 26 endings, to be exact (one for every letter in the alphabet). Most are joke endings, mostly achieved by abandoning an objective. Five wrap up the main campaign. One is the reward you receive for defeating a secret grueling boss. While I played through the game’s five primary endings and saw a handful of its joke ones by accident, I wasn’t able to see them all in my own playthroughs. Luckily, I found a long Youtube video to help with that. And if you’re still reading at this point, beyond this is 100 percent spoiler territory, so you’ve been warned, again.

When Nier: Automata winds down in your first playthrough, resulting in ending A, it’s only just the beginning. 2B makes an offhand comment about machines and androids and the fact that maybe they’re not so different after all. 9S, hacked into a large machine, lifts 2B up in his hand, and they smile at each other (or rather, we assume 9S is smiling… since he is possessing a machine). The credits role, and I’m greeted with a note that tells me that there’s so much more to uncover, and four more primary endings overall to greet me.

But some of the joy of Nier: Automata comes not through its subversive gameplay, flavorful contextualization of its world (like currency being the corpses of your enemies), or the layered, haunting tale it weaves; but in its oddities. Like when I walk away from an objective, and it’s suddenly a game over with the explanation, “9S suddenly lost interest in 2B. No one knows why—he just didn’t care anymore.” Nier: Automata has drama and intrigue, but it also has a sense of humor. Below are some of my favorite weird endings bubbling within Nier: Automata, from Ending E’s erasal of my beloved save data (R.I.P.), to an impromptu fishing trip.

This is all that remains of ol’ Caty.

Ending E: the [E]nd of yorha

Ending E is only unlocked after seeing both endings C and D. I’m interrupted by the Pods, who question if I want the androids to live. I answered yes, watched the «true ending» cutscene. And afterwards, was flung into an incredibly challenging round of bullethell madness… through the credits themselves. Luckily, the credits checkpoint, and towards the end, I was asked if I wanted help from a mysterious vessel. I accepted the help, which net a strong squadron of other bullethell projectiles at my side, as we wove through orbs and fired at “Production” and other names and titles in the credits. As I ebb through, I notice that with every hit, I’m notified of someone’s data disappearing. They’re all Japanese names, but I assume they’re other players. I only learn what caused this later.

After the credits, I’m asked by the Pods if I would be willing to sacrifice my save data to help another player in need. I sat on this idea for awhile. What if I wanted to return to the game? But also, what if a player is at their wits end, and the ghost of my save data can help them? Putting selfish reasons aside, I opted to give up my save data, even if, as the Pods tell me, it might be used to help someone I detest. And so I sat back watched my menu evaporate, as it slowly deleted all my experience, abilities, weapons, and finally—the save data itself. The original Nier did this too, but having not played the original, I found witnessing this action firsthand to be incredibly profound.

The cutscene for Ending E opens with the quote, “Everything that lives is designed to end.” Which, as I watched my formerly lived-in save data get deleted from this world, felt especially poignant. I was later booted back to the start menu, where I saw a “new game” and no “continue.” It felt as if the game urged me to not recollect the 40-something hours I spent with the game; as if my time spent with the game was only a dream, and had never materialized. And so, my experience with Nier: Automata was wiped away without a trace. No qualms. No ifs, ands, or buts. And all that’s left of it is a fleeting memory, and the words that I can muster to jot down about it.

Ending K: aji wo [K]utta

There’s a resistance member named Jackass that was the bane of my existence through my time with Nier: Automata. She constantly urged me to fight machines, y’know, for «science.» And in Ending K, she baits our demise once more. I check my email inbox, where she’s messaged me about a fish she wants us to try for “science” to see how it affects YoRHa units. We try it, and a loading screen pops up, signaling our demise. “Having consumed the mackeral, it didn’t take long for the android’s bodily fluids to congeal,” noted the ending’s text. ““It was good though,” the android thought as consciousness faded. “Exquisite even, no wonder humans eat them.”” Jackass fed me a fish that literally killed me. Typical Jackass.

Ending L: [L]one wolf

Most of the joke endings that transpire are of you, of whichever character you may be playing as at the moment, running away from a pressing objective. Usually the text that you read after your “ending” notes about deciding to take a break for a change, or needing to clear their head and go for a calming walk despite said relaxation leading to others’ inevitable demises. In Ending L, 2B and 9S are proposed to fight the machines trying to break through the gate on the way to Pascal’s Village. Instead of fighting though, you can just run away. In this ending, 2B decides she wants to do something else for a change: fishing! “Yeah, that’s it! Fishing! With a smile on her face, she packed and headed for the coast,” reads its ending. Though we learn, ten years later, 2B was inevitably hunted by machines and YoRHa assassins, surprisingly leading to a life she enjoyed more than her prior one.

Ending N: [N]o man’s village

Ending N is chilling. Pascal, the friendly machine who has shown you nothing but hospitality throughout the entire game, is the head of a village full of peaceful machines. But you could ignore their kindness, and slaughter them instead. As you quietly hack and slash your way through the stagnant machines, they cry out for help, in agony. “Don’t kill,” they say. “I’m sorry,” they apologize, despite doing nothing wrong. By its end, the game “ends,” and you’re told that the village remains haunted by the deranged sounds of an android’s laughter. And it left me feeling uneasy, even as it tied back into the game’s central theme of the consequences and reasonings for killing others.

Ending U: deb[U]nked

Sometimes, an ending can emerge from doing something foolish. If you wish, you can have a self-destruct function enabled for if you get yourself in a tricky situation where going back isn’t an option. But if you self-destruct while in the space-bound Bunker, it’s game over. The Bunker is destroyed. The structure “explodes in a spectacular fashion. But hey, it sure did look pretty from Earth!” And the stonefaced Commander is said to be somewhere floating in the abyss of space, always “with a stern look on her face.”

Ending Y: head[Y] battle

Ending Y is the most “ending” ending of all the side endings. (And I know I noted that there were spoilers in this piece, but I’ll refrain from naming any characters for this final, secret boss ending.) You achieve Ending Y after heading off to face a foe in the desert: an enormous, level 99 boss. You overcome them, talk to the character about their life. Then the world ends. For a fond farewell, the game explains, “[They] caused their fusion reactors to go out of control, turning the planet into a big chunk of rock, tumbling through the vast vacuum of an uncaring universe.” Perhaps, this is the most Yoko Taro-esque ending of them all.

Caty McCarthy is a former freelance writer whose work has appeared in Kill Screen, VICE, The AV Club, Kotaku, Polygon, and IGN. When she’s not blathering into a podcast mic, reading a book, or playing a billion video games at once, she’s probably watching Terrace House or something. She is currently USgamer’s Senior Editor.

Endings Guide | Nier Automata Wiki

Endings Guide in Nier: Automata is covered on this page. There are multiple endings to the game, and seeing them all requires multiple playthroughs. You will find a guide to achieving each ending below.

Endings Guide

Ending A: flowers for m[A]chines

  • Play through the game for the first time and complete all of the Main Story Quests.

Ending B: or not to [B]e

  • Load the cleared save from beating the game once and earning Ending A. Play through the game again and complete all of the Main Story Quests to achieve this ending.

Ending C: meaningless [C]ode

  • Load up and play through the game a third time. For the final boss battle, choose A2.
    Note: If 9S is chosen instead, you can quickly acquire this ending by opening Chapter Select and choosing Ch. 17-09.

Ending D: chil[D]hood’s end

  • During your third playthrough, choose 9S for the final boss battle. During the text portion, you’ll have 2 choices: «I’ll go with you» or «I’ll stay». Choosing either result obtains this ending, though the contents of each version differ.
    Note: If A2 is chosen instead, you can quickly acquire this ending by opening Chapter Select and choosing Ch. 17-09.

Ending E: the [E]nd of yorha

  • Upon viewing either Ending C or D once more (This can be done quickly through Chapter Select, Ch. 17-09), during the credits, you will be prompted by Pod 153 to perform a data check. If accepted, after a brief exchange between both pods, you will be prompted once more. Accepting the option stating you «wish for them to survive» will allow you to play a shooting minigame. Complete the minigame to unlock this ending.
    Note: Dying repeatedly in the minigame will eventually prompt the player asking them if they want help( This only happens if you are connected to PSN network, in offline mode you will receive no help and it will be incredibly hard to finish the minigame.). Accepting the help will make this section trivial.WARNING! When you are asked to delete your save file it means it, you will LOSE all progress, this includes other save files and you will become one of the helpers instead.
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WARNING: When attempting to get any of the following endings, make sure to save first if necessary, as endings F through Z count as «bad ends» and will return you to the title screen without saving.

Ending F: mission [F]ailed

  • [Ch. 01-03_2] After Engels knocks 9S onto his back, fail to repair your system by letting the timer run out.

Ending G: hun[G]ry for knowledge

  • [Ch. 01-01_2] When you get control of 9S for the first time, walk to the crane and neglect the mission.

Ending H: a mountain too [H]igh

  • [Ch. 05-02] Ignore the order to intercept the Goliath’s attack on the city and abandon the mission. Taking the path from Pascal’s Village to the Amusement Park easily achieves this.

Ending I: no [I] in team

  • [Ch. 08-01_2] Defeat the boss at the Copied City, then walk away from 9S.

Ending J: bad [J]udgment

  • [Ch. 09-01_3] When entering the factory and meeting the machines, kill any of them.

Ending K: aji wo [K]utta

  • [Ch. 06-01] After giving your report to commander you’ll receive an email titled «Jackass: Fish». Speak to her at the Desert Camp to obtain the Mackerel item, which can be found in the «Caught Fish» menu. Eat it to earn this ending.

Ending L: [L]one wolf

  • [Ch. 10-01_3] OR [Ch. 10-03] Either exit the Resistance Camp while it’s being attacked OR abandon the entrance to Pascal’s Village when the boss creature shows up.
    Note: While you can acquire this ending two different ways, one involving abandoning Pascal, the ending text will always refer to abandoning the Resistance Camp.

Ending M: break ti[M]e

  • [Ch. 14-03] Don’t go to Pascal’s Village when it’s attacked while playing as A2. Running to the back of the Resistance Camp, Factory or Amusement Park instead should trigger this.

Ending N: [N]o Man’s Village

  • [Ch. 05-01] Destroy every machine in Pascal’s village
    Note: Does not require you to destroy the machines actively using the slide if you’ve completed the quest which builds it. Also does not require destroying the reclusive machine, though that can be achieved by attacking through the walls of his house. In short, kill every machine waving a flag.

Ending O: just y[O]u and me

  • [Ch. 11-03] Instead of proceeding forward to the City Ruins, simply run back towards the Factory. Alternatively, in [Ch. 11-04], instead of hacking into 2B when she is downed by the EMP, hack the other YorHa units around her until the mission fails, or simply walk away.

Ending P: corru[P]tion

  • [Ch. 11-06] Allow 2B to die from the virus.
    Note: May be able to be achieved more quickly by heading to your objective marker and stopping on/before the bridge leading to the commercial facility, as the infection percentage jumps up when you’re near your goal for the sake of suspense.

Ending Q: [Q]uestionable actions

  • [Ch. 11-07] Don’t go to 2B’s location near the commercial facility. Heading to the desert area or back towards the Resistance Camp instead will trigger this ending.

Ending R: mave[R]ick

  • [Ch. 14-05] Attack the peaceful robots nearby Pascal. Going berserk in the room with Pascal and the children can also trigger this ending.

Ending S: city e[S]cape

  • [Ch. 17-01] When attempting to gain access to the Tower, abandon Popola and Devola after they attempt to protect you.
    Note: Ending V can be acquired much more quickly if while attempting to acquire Ending S you save after hacking and disabling the 3 defense nodes, but before approaching the tower. You may also save at the City Ruins: Center save point area mid-battle, but be wary, as moving too far away from the fight (a little past the access point) will count as ending S and you be returned to the title screen.

Ending T: fa[T]al error

  • To earn this ending simply remove your OS chip.

Ending U: deb[U]nked

  • [Ch. 06-01] Self-destruct while in the Bunker.
    Note: Can likely be acquired during any visit to the bunker, but 06-01 is a quick and easy starting place if using Chapter Select.

Ending V: reckless bra[V]ery

  • [Ch. 17-01] When attempting to gain access to the Tower, fight alongside Popola and Devola instead of hacking the Tower (or alternatively just stand there watching).
    Note: Ending S can be acquired much more quickly if while attempting to acquire Ending V you save after hacking and disabling the 3 defense nodes, but before approaching the tower. You may also save at the City Ruins: Center save point area mid-battle, but be wary, as moving too far away from the fight (a little past the access point) will count as ending S and you be returned to the title screen.

Ending W: broken [W]ings

  • [Ch. 01-01_1] In the prologue when 2B flies into the factory, let yourself get killed by the giant laser/Die during the prologue in general.
    Note: You may wish to unequip any healing/defense chips before using Chapter Select to attempt this ending, as you cannot change chips during flight sections and the healing effects may make this ending take much longer to get.

Ending X: time to rela[X]

  • [Ch. 11-06] After reaching the commercial facility as virus-infected 2B, when the game switches you to controlling A2, run away instead of helping.

Ending Y: head[Y] battle

  • Allow Emil to self-destruct at the end of the boss fight in the quest «Emil’s Determination».
    WARNING: Currently this is the only «missable» ending, and can prevent earning the «Transcendent Being» Trophy/Achievement «legitimately». Make sure to let Emil self-destruct and not save if you complete the fight without acquiring this ending, as there is no way to do the fight over. If one wishes to get the ending and finish the quest, you can save at Desert: Center to make restarting the fight after getting the ending quicker.

Ending Z: over[Z]ealous

  • [Ch. 14-01] After leaving the desert, when you encounter and save Pascal outside the Resistance Camp, choose to kill him instead of sparing him.

For Ending W, just trigger the self destruct function when you come back to Chapter select. This may be not be possible in the first run since it’s automatically disabled at first.

Delete all your saves jesus.

What’s the difference between q and x ending when I go to complete the x ending I get the q ending. Seem to be the same in the description

I know probably there is no direct answer to this but is «flowers for the m[A]chine» a reference to Drakengard 1 ending Branch B «flowers for the [B]roken spirit» ?

Just finish all endings. n there is again one secret ending..for this 1st u need to complete mysterious letter quest after that mysterious invitation. after completing mysterious invitation u’ll get secret ending ∆.

So there is one more ending courtesy of the DLC. You need to finish the machine combat arena (the one in the forest).

Strange, I just finished the game with endings A,B,C and E (and others). I tried to do D but even though I did everything on it, it put me straight to the bullet hell credits scene.

Oh well, still worth it.

Is it possible to get all ending in one playthrough

Ending C and E don’t show up on my files.
After beating 9S with A2 it said I got ending «C» and after beating the bullet-hell game I got ending «E».
Now I tried both ways. Helping someone and delete my data and not helping someone and keep my data.
But no matter what I do. the endings won’t show up in my savings.

So i discover one additional ending with some strange symbol marked in save file, it can be obtained after complete all basic fight in three arena.

is this all there is.

Hello, got a quick question, i am on my first playthrough of the game and when i save it says ending:H, which brought me here in the first place. anyhow in ending A it says that you just have to play through the game, does that mean you can get the rest of the endings after the your first playthough or you get two at the same time? something like A plus H

There should be an ending where you leave pascal while there upset about the death of the children

Wow that many endings. Insanely deep game by the looks of it.

Why has no one discussed the 27th ending

Can you use auto chips for the minigame in ending E?

Y ending Y whyyyyyy

For Ending W Alternatively Way to get it — If you missed the lazer and missed to take off your healing and defence Chip In case you forgot to unequip any healing/defense chips before the mission and still have it on (like lvl 40 or higher) Just take damange of the Flying manchine that shot at you, you will die afther some it depench what level you are (im lvl 86 or something and i need take 5 or something to die, i still have my healing and defenech itame on and completly forgot take them offf but then deside to let me get hit by the machine and die afther all so i got the ending W)

DONT DO ENDING E WHEN U WANT TO PLAY THE DLC.

Wait, so if my save slot already says Ending W, and I got gud in the rest of the game, I can’t have one of the good endings?

If ending E «required» you to get help from other player around the world then how exactly does the 1st player completing the game can make it through the ending without any help to help other player?

Wait so i have to finish all the quests in ending A so i can play all the other endings? I’m so confused because when I played after I couldn’t do any quests and I finished ending A but it won’t save the ending and I have to play the game over again and this is the second time this happens and it makes me really mad

Well. It get food poisoning, that was a guess. But she said she couldn’t have mackerel. I’m in the middle of reading the novellas and deciding if I will play Drakengard 3 or watch it! I’m excited about the story!

I’m curious about the relation of the mackerel killing androids and zero getting food poisoning!

I don’t know if I am the only one but the game won’t let me self destruct in the bunker or any other please unless i use A2 for some reason?

The Weirdest Endings in Nier: Automata

This topic contains spoilers.
This topic is an open discussion.

After completing the game (twice at this point), I am still skeptical about which ending was truly the “best” ending in terms of story. Many claim that Ending E is the best. But after Ending E, I could not wrap my head around why.

For those of you who have completed NieR:Automata completely, you all may be aware of what happens in Ending E. All the characters are restored and the player is even given the option to delete their save file for the greater good. It definitely felt like the ending, but not the best.

The reason why I felt Ending E was not the best ending was because everyone comes back to life. It was nice to see our favorite characters restored by the pods. However, I thought about the scenario that happens afterwards where their memories are restored. Assuming they have their memories up until the point they last deceased, this would mean the following:

2B — Last memory: the contamination and moving from the Flooded City into the City Ruins towards the abandoned commercial facility as YoRHa is destroyed by the virus.
9S — Last memory: Somewhere towards the end of The Tower segment.
A2 — Last memory: Somewhere towards the end of The Tower segment.

If these characters were to come back to life, this could mean that while 2B believes she accomplished her will and objective until the end as a soldier of humanity, 9S is doomed to have to harbor the secret that her efforts were ultimately meaningless. While 2B would live on believing her fight and efforts for humanity had meaning, 9S would have to tag along side her while knowing humanity never even existed. I am not sure about others, but having to keep a truth that would eliminate the ultimate sensation of fulfilment of someone I love would be the worst pain of all. 9S would have to keep feeding 2B’s ignorance to fulfill her sensation of fulfilment daily. Would he ultimately tell her? That is a possibility. If that were so though, why did he not tell her the truth before in the story? I feel he will never be able to gather the courage to tell her what truly happened.

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Then which ending was the best ending? Ending C seemed like the best out of the rest. The reason is because it tied into one of the main themes this game tried to express through Ending E when players were prompted with whether they wanted to delete their save file or not to help another player. The pod states the player has been through “crushing hardship and suffered greatly” and asked repeatedly if they truly want to delete their saved data. The player can either decline the offer or delete the save game. When I deleted the save game in the beginning, I felt one of the major themes this game may have been trying to instill was “fulfilment.” Despite all the hours I put into the game, all my efforts would transcend into possibly helping someone out there who had not completed the game yet.

Unlike simple happiness which can simply happen at any given time, fulfilment is when joy has been achieved after enduring difficulties and overcoming major struggles. The main characters in Ending C did all meet their fates. However, it seemed they would have been more emotionally satisfied, whether it be a genuine sense of satisfaction or through ignorance. 2B never seemed to realize the truth about humanity’s existence. Considering her personality, she may have felt fulfilled to have died while upholding her duties as a soldier until the end. A2 was able to carry 2B’s will onwards regarding 9S’ safety which is why (depending on which character was selected at the end of Route C), A2 hesitates to kill 9S, or, simply removes the virus from his system and leaves him for the pods to take care of. 9S, after awakening, may have felt the joy of knowing he “avenged” 2B should the pods have told him A2 has deceased.

The main reason this topic was brought up was because of the author, Yoko Taro. Yoko Taro is not only an interesting person, he can also be a very confusing one. Honestly, I am new to the NieR series, I never had the chance to play NieR:Gestalt and Replicant, let alone only heard about Drakengard vaguely several years ago. There may have been some points I may have missed story wise, and playing the past games may provide more insight to the mind of the author. Regardless, I felt that despite his gruesome stories, Yoko Taro does not seem like the type of author who would simply believe that “being alive” is enough. In other words, I really wonder if Yoko Taro intended for Ending E to be the best ending just because the characters are resurrected. Granted, these sorts of stories constantly leave many ideas up for interpretation, the beauty of literature. However, I cannot understand why Ending E is said to be the best ending. The thought of 9S living a lie while 2B lives in bliss fed by ignorance would be horrendous.

It would be interesting to hear the perspectives of other players and how they felt about these endings.

Endings

Weiss, you dumbass!
SPOILER ALERT — Plot details for NieR follow.

There are four endings in NieR RepliCant and NieR Gestalt (NIER), five in its remake, each progressively showing the true ending. To get a full view of the story, all endings must be seen. Endings A and B are attained by playing the game twice on one save, but endings C and D can only be obtained under certain prerequisites.

Contents

  • 1 Ending A
  • 2 Ending B
  • 3 Ending C
  • 4 Ending D
  • 5 Ending E
  • 6 Trivia

Ending A

Call Her Back

Replicant Nier is about to kill Gestalt Nier.

He gazes at the Shadowlord, now having lost all hope. Replicant Nier hesitates for a second before dealing a final blow.

Afterwards, Nier goes to Yonah’s side. Worried when Yonah is not responding to his calls. Soon, Grimoire Weiss, after losing his body, uses the last of his strength to speak. He tells Nier that she will awaken when someone says the name of the one she loves the most.

The player is then given a choice to write their characters name.

Entered correctly, Yonah slowly opens her eyes and observes her brother/father after the five years.

Kainé goes to leave but is stopped by Nier, asking if she wanted to stay with them. She declines his offer, saying she has «[her] own shit to take care of.»

The scene shifts over to a flashback of Nier and Yonah back at the village, sitting on the hill near their house. Yonah runs up to a sitting Nier and gives her brother/father a Lunar Tear as the both lay down on the hill.

The scene shifts again, showing an older Yonah and the Shadowlord about to take each others hand, then the Yonah takes hold of and hugs the Shadowlord’s arm; hinting that Gestalt Nier and Yonah have reunited.

Ending B

Lingering Memories

Ending B starts the same as Ending A. After Replicant Nier defeats Gestalt Nier. The scene then changes to Gestalt Nier scrunched up, weeping to himself—alone in a white void—as he regrets all the hardships he put Yonah through. A flashback occurs, with Yonah and himself alone in the grocery store. He tells her that he isn’t hungry, while Yonah tries to force him to eat something. The scene reverts back and images of enemies, that Replicant Nier killed, gaze at him while he cries to himself. Gestalt Yonah, in her young form comes to greet him and thanks him for always being there with her, and shares the cookie with her brother/father.

After the credits, Emil, who survived the blast, crash lands in the desert. Now just a head, he goes out to search for Nier and Kainé, bouncing and rolling into the distance.

Ending C

«Thank You.»

Ending C is a continuation of endings A and B. After Nier defeats and kills the Shadowlord, as Kainé goes to leave she begins to relapse. She then goes into her shade form, forcing Nier to fight her. After Kainé is incapacitated, Tyrann explains to Nier how he can save her. Either by killing her, or forgoing his entire existence for her. If the player chooses the first option, Nier stabs Kainé as he kisses her, finally ending her pain. Tyrann tells Nier Kainé’s last words: «Thank you.» A lunar tear falls next to a distraught Nier. He picks it up as he gazes through a window. He then goes home and lives with Yonah, with both living out their remaining days before they die from the Black Scrawl.

Ending D

Something Very Special

If the player chooses to sacrifice his entire existence for Kainé, the player’s data is erased and everyone forgets he ever existed. Nier disappears, while Yonah thanks Kainé for saving her. A lunar tear falls on the ground, which Kainé picks up. When she holds it, she has a flashback of Nier and mentions that it feels like she found something special.

Ending E

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(The Lost World)

Ending E is a continuation of ending D, which can be activated after starting a new game and playing up until the second fight with Hook when Nier tries to wake up Kainé. In «Ending E» (told in both Grimoire Nier and NieR Replicant ver.1.22), three years after the Shadowlord disappeared, a program to reset the entire Replicant system begins its execution in the Forest of Myth, and Kainé goes to destroy it, alongside Emil, now with a reconstructed body including four arms. Eventually they go deeper into the tree where Sleeping Beauty resides, eventually finding themselves in a place reminiscent of The Tower, and Kainé has to defeat a recreated version of Hook with the help of Grimoire Weiss. Kainé recovers the person she cherishes, which allows the save file the player got ending D on to be restored. Afterwards, a giant flower reminiscent of a Lunar Tear blooms in the Forest of Myth, as the forgotten Nier is reunited with Kainé and Emil, the approximate age as when they first met (16 for Brother Nier, 39 for Father Nier), reconstructed with the “memories” that the tree had of his first visit to the Forest of Myth.

The Saddest and Funniest Endings in Nier: Automata

With the remastered version of Nier Replicant currently scheduled to arrive in April 2021, you may want to look back on its sequel, and the most recent title in the series, Nier: Automata. Nier: Automata is a brilliant game with a heart-wrenching narrative. However, there are times when it can give you a quick chuckle. Nier: Automata is a game that requires you to play a few times to grasp the overall narrative.

2B and 9S in Nier Automata.

This game contains multiple endings. Each end contributes to the narrative as a whole. We will discuss the most gut-wrenching endings you can get in Nier: Automata, alongside the funny and plain weird endings included in the game. We will guide you on how to get each ending, so be aware of major spoilers.

The Saddest Endings in Nier: Automata

Get your tissues ready because we will list down the saddest endings in Nier: Automata. Be warned that the discussion will be heavy with spoilers. If you only need a guide on getting each ending, you may skip through the end, and we will summarize how to get each ending without any spoilers.

Nevertheless, if you want a more in-depth detail on each ending and how to get them, we will discuss them below. Below is the list of the saddest endings in Nier: Automata.

Ending A: flowers for m[A]chines

Ending A is the ending you will get once you complete the game for the first time. While the ending ends optimistically, this end shows the struggle of 2B and foreshadows the events to follow—2B’s struggle in losing 9S shows in this ending. We finally get to see the emotional side of 2B as she kills 9S in this ending.

We viewed 2B as an emotionless android, but this is the ending where we first see her break. Feeling frustrated and devastated, she tries to fight the remaining machines. However, 9S seems to have uploaded his consciousness in the machines and operated them. The end shows 2B and 9S in one frame, foreshadowing the connection between androids and machines.

How to get the ending: Complete the game for the first time.

Ending D: chil[D]hood’s End

In the final fight between A2 and 9S, if you chose 9S, you get this ending. In this ending and Ending C, we learn the truth about 2B and how she is actually 2E, which is designated to kill 9S every time he gets nearer to the truth. Before dealing with the final blow, 9S hears 2B’s voice, telling her to take care of 9S. This voice makes her hesitate, and 9S stabs her.

However, A2 also dealt a killing blow to 9S before dying, and 9S gets stabbed by 2B’s sword. 9s recalls his final memories during his last moments. You are given an option to stay or leave with the other androids and also send your memories to the moon server alongside the other androids. You can choose either choice, but most people chose to stay. 9S finally realizes that 2B’s memories are contained in the sword that stabbed him in the end.

How to get the ending: During the final boss battle, choose 9S. You can choose between «I’ll go with you.» or «I’ll stay.» both choices lead to this ending.

Ending C: meaningless [C]ode

Reaching ending C is one of the requirements to unlock the true ending. In this ending, we take a look into A2’s story. The battle begins between A2 and 9S, and if you chose A2, you get this ending. Some people are confused about the ending. After A2 sliced 9S’s arm, she hacks into his mind.

She converses with Pod and tells him that she knows a way to save 9s. She eventually tells pod to bring 9S to safety and leave her for now because she still has something left to do. The ending ends with A2 approaching a beam of light and touching it. The tower collapses, and A2 says her final words, saying she can finally meet her fallen comrades. In the end, we see the sword of 2B and the backpack of 9S, hinting at 9S’ survival, but the ending is up to the gamers to guess.

How to get the ending: Choose A2 in the final boss fight between A2 and 9S, and you will get this ending.

Ending N: [N]o man’s village

[N]o man’s village is one of (if not the most) brutal choices you could ever make. When you arrive at Pascal’s village, you will see the machines waving a white flag to show that they only want peace. You have the choice to kill every machine in the village that is waving a white flag to achieve this ending.

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While killing the machines, you can hear their echoes and cries as they tell you to stop. Some of the machines even apologize and says they never did anything wrong. Once you killed all the machines, you get the ending N. The last scene says that you can hear a burst of maniacal laughter coming from an android whenever you get close to the village.

How to get the ending: Kill all the machines in Pascal’s village. You only need to kill the machines that are waving a white flag.

Ending E: The [E]nd of YoRHa

The true end of Nier: Automata is Ending E: the [E]nd of YoRHa. To achieve this ending, you have to replay either ending C or D. An exchange between Pod 042 and Pod 153 commences. Pod 153 asks you if you would like to salvage the data of the three androids. If you clicked Yes, you will need to face a mini-game battling the credits.

If you die multiple times, helpers will come to your aid and help you defeat the credits. You can see their messages, and once you defeat the credits, a cutscene commences. Pod 153 and Pod 042 saves the three androids and restores their memories. You are given the choice of deleting all your saved data to become one of the helpers that helped you overcome the credits. You can leave a message for another gamer who is trying to complete the game as well.

How to get the ending: Complete Ending C or D, go back to the ending and when Pod 153 asks if you want to salvage the android’s data, choose yes. Beat the credits, and you will get this ending.

The Funniest Endings in Nier: Automata

Now that we are done with all the heart-wrenching endings, it is time for some laughs. Even though the mood and tone of Nier: Automata is bleak, it gives us some time to breathe and have a little laugh with these endings. Nier: Automata has «Joke endings,» which happen whenever you stray away from the storyline.

While these endings do not contribute to the bigger narrative itself, some may still contain spoilers. You can always check out the spoiler-free guide at the end of the article. Now lighten up and wipe your tears away because below is the list of the funniest and just plain weird endings in Nier: Automata.

Ending X: time to rela[X]

When the virus is corrupting 2B, A2 comes along and can try to help 2B. I say try because if you do not want to help 2B, you can walk away. To get this ending, walk away from 2B when first playing as A2. You can leave 2B to die from the virus and the other corrupted YoRHa attacking her and walk towards the bridge.

As a result, you get Ending X. «A2 suddenly felt like going for a walk.» the game says as A2 walks away. A2 felt a sense of fulfillment from the walk, but it is too late for 2B when A2 returned. Not the best outcome, but at least you got a feeling of fulfillment from the walk, right?

How to get the ending: Do not help 2B as A2 at the Commercial center and walk away towards the bridge.

Ending U: deb[U]nked

In one of the creative touches in Nier: Automata, you have the option to self-destruct at any time. Self-destructing does not really kill 2B, but burns her skirt off. A good way of changing costumes, per se. However, self-destructing while you are in the bunker gives you a different outcome.

If you self-destruct while in the bunker, you get the Ending U: deb[U]nked. The bunker will blow up alongside your self-destruction, and YoRHa is no more. According to the game, at least the spectacle looks beautiful on earth. Oh, and did we mention that commander is now floating in space with a stern look on her face?

How to get the ending: Self-destruct in the bunker.

Ending M: break ti[M]e

Once you got A2’s fuel filter fixed, you have a quest to retrieve the philosophy book from Anemone. When you retrieve the book, Pascal gives you a call saying there is trouble in the village. Pascal asks for A2’s help, but the line gets cut off. Pod tells you to investigate the issue further and head to Pascal’s village.

To get this ending, all you need to do is head towards the Abandoned Factory instead of Pascal’s Village. All the villagers will be destroyed, but A2 felt like going for a walk. At least A2 got a sense of peace, walking away from the village.

How to get the ending: Walk towards the Abandoned factory instead of Pascal’s village when Pascal asked for help.

Ending L: [L]one wolf

Ever felt like abandoning the quest and just going fishing? Well, you can do just that and achieve this ending. During the boss fight in chapter 10-02, leave the area and also the camp to its demise. After doing so, you get Ending L:[L]one wolf where 2B suddenly felt like becoming a fisherman instead of saving the resistance camp.

10 years will go by, and 2B decides to go fishing instead. Both the machines and assassins sent by YoRHa are coming for 2B, but at least she’s enjoying her new life. According to the game, «With a smile on her face, she packed up and headed for the coast.». Well, who wouldn’t want to go fishing?

How to get the ending: Abandon the resistance camp while the enemy is attacking it. You can also run towards Pascal’s village when the boss comes.

Ending K: Aji wo [K]utta

Aji wo [K[]utta is one of the most popular Joke endings in Nier: Automata. The ending is by far one of the funniest endings that caught most gamers off-guard. All you have to do is eat the Mackerel Fish after talking to Jackass in the Resistance Camp. Do you want to taste the Mackerel? You can, at the cost of your life.

Even though Jackass tells you it can kill you, you can still choose to eat the Mackerel Fish. After eating the Mackerel Fish, your bodily fluids will congest, and you will be paralyzed. However, the android’s last thoughts were, «It was good, though. Exquisite, even.». At least you get a taste of a good Mackerel before breaking down.

How to get the ending: Eat the Mackerel Fish after talking to Jackass.

Summary

Nier: Automata offers a brilliant narrative that can only be unlocked after playing the game multiple times. Below is a guide on how to get all the endings in this article, without any spoilers.

How to Get the Endings:

  1. Ending A: Complete your first playthrough.
  2. Ending C: Choose A2 during the final boss, and say «No.» to Pod’s request during the credits.
  3. Ending D: Choose 9S during the final boss, and you can choose either «I’ll go with you.» or «I’ll stay.» both would lead to this ending.
  4. Ending E: Go through Ending C or D and say «Yes» to Pod’s request in the credits section.
  5. Ending K: Eat the Mackerel Fish after talking to Jackass in the camp.
  6. Ending L: Leave the boss area when battling the final boss in Route A or B.
  7. Ending M: Head towards the Abandoned Factory in Route C.
  8. Ending N: Kill all the machines waving a white flag in Pascal’s village.
  9. Ending U: Self-destruct while in the bunker.
  10. Ending X: Avoid helping 2B at the commercial center.

Nier: Automata is certainly enjoyable in both its bleak and funny moments. Getting all the main endings shows a heart-wrenching story to be told. However, there are times when Nier: Automata has its own charm, and can give you a few laughs. Follow this guide to achieve the endings and enjoy the beautiful game that is Nier: Automata.

How Many Endings Are in NieR: Automata? (And How Can You Get Them?)

For those of you who are fans of the NieR series, as well as the other works of the game’s director Taro Yoko, you will probably already be aware that Yoko has a love of games with multiple endings. Even the series itself was spawned from the fifth alternate ending of Drakengard. But NieR: Automata takes it to another level with having 26 possible endings. Some are pretty straight forward, while others will require a bit more work and multiple playthroughs.

So let’s look at what you’ll have to do to achieve each one.

How to Get Every Ending in NieR: Automata

Ending A: flowers for m[A]chines

So the first ending is pretty straight forward. Just complete the game following the main quest line. This ending is told from 2B’s perspective.

Ending B: or not to [B]e

For this ending to come into effect, you must load the save file from your previous first time clear. Complete the game as normal. The difference being that this ending is told from 9S’s perspective.

Ending C: meaningless [C]ode

Once you’ve loaded up the previous save file and played through the game for a third time, when you get tot he last boss you need to choose A2 and then, when the credits start to roll, you need to deny the POD’s request.

Ending D: chil[D]hood’s end

As with the previous ending, this can only be obtained on the third playthrough. This time, choose 9S for the final battle. During the text portion of the confrontation, chose «I’ll go with you».

Ending E: the [E]nd of YoRHa

This ending is a continuation of endings C and D, so it can only be obtained on the third playthrough as well. Select either A2 or 9S and when the credits starting rolling, accept the POD’s request. You will then be taken into a mini game that you will need to overcome. Doing so unlocks this ending.

Ending F: mission [F]ailed

For this ending, you need to hack the machine with attack units during the ending B playthrough. Just let the time run out while hacking.

Ending G: hun[G]ry for knowledge

After you have completed Ending A and start your next playthrough, when 9S gets to the cranes, just neglect the mission.

Ending H: a mountain too [H]igh

When the Goliath is in the city, just leave the area. This will abandon the mission.

Ending I: no [I] in team

Ending I can be obtained during your first playthrough. When you are in Copied City, you need to defeat the boss but instead of approaching 9S, just run away.

Ending J: bad [J]udgment

For this ending, you need to kill the Pastor during chapter 09-01_3.

Ending K: aji wo [K]utta

After speaking to Jackass at the Desert Camp, you will be given a Mackerel. Eating the fish will trigger this ending.

Ending L: [L]one wolf

This ending can be obtained two ways. The first option is during chapter 10-02, where all you need to do is run away from the sphere boss. Alternatively, in chapter 10-01_3, you can run away instead of saving the refugee camp.

Ending M: break ti[M]e

While playing as A2, do not go into Pascal’s village.

Ending N: [N]o man’s village

You can get this ending by killing peaceful villagers at Pascal’s village.

Ending O: just y[O]u and me

During the final battle, when planning ending C, run out of the area.

Ending P: corru[P]tion

On your third playthrough (ending C), have 2B die from the virus you acquire.

Ending Q: [Q]uestionable actions

During your Ending C playthrough, lose 2B as 9S.

Ending R: mave[R]ick

You need to be in chapter 14-05 for this ending. It entails killing the peaceful robots around Pascal.

Ending S: city e[S]cape

Leave Devola and Popola while they are protecting you as you hack the tower during your third playthrough.

Ending T: fa[T]al error

You get this ending when you remove you own OS chip.

Ending U: deb[U]nked

Destroy the Bunker by activating your own self-destruct mode.

Ending V: reckless bra[V]ery

While hacking the tower during chapter 17-01, join Devola and Popola in fighting the waves until they have used all their power and are exhausted.

Ending W: broken [W]ings

For this ending, you must die during the first mission.

Ending X: time to rela[X]

Don’t help 2B as A2 when they meet at the commercial center close to full virus contamination.

Ending Y: head[Y] battle

During the quest «Emil’s Determination», allow Emil to self-destruct during the boss fight.

Ending Z: over[Z]ealous

You must destroy Pascal after you save her.

How many different endings have you managed to trigger? If you are having any trouble finding any then this guide should put you right!

Источники:

http://www.usgamer.net/articles/the-weirdest-endings-from-nier-automata

http://nierautomata.wiki.fextralife.com/Endings+Guide

http://steamcommunity.com/app/524220/discussions/0/1319961868332734314/

http://nier.fandom.com/wiki/Endings

http://www.xfire.com/sad-funny-endings-nier-automata/

http://www.gameskinny.com/8w3vv/how-many-endings-are-in-nier-automata-and-how-can-you-get-them

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